Articles, Blog

Real Time Animation: Unity for Lighting & Compositing

December 15, 2019


Lighting for animation has
never been easier than with Unity. Traditionally, Lighters sacrifice
a lot of creative time in exchange of running renders This can create a bottleneck
when Directors are seeing errors from other departments
exposed during lighting. In Unity, Lighters get real-time
feedback of their lighting setups. No more waiting for renders means
giving more time back to the Artist. Let’s break it down. “Lighting with Unity” Complex Materials and shadows
are rendered instantly. The entire look and feel of
a film can be changed only by adjusting a few settings. Your go-to controls like Gobo,
tweakable sun orientation, and Intensity are all here. Reflections, Soft Shadows,
and Light Layers are all real-time, as well as beautiful volumetric
effects for great volumetric lighting. No more waiting to
see your tests and ideas. Unity offers Nested Prefabs, which
allows artists to rapidly propagate lighting changes from shot to shot. Like any production, we add and
manipulate lights specific to a shot to drive emphasis on our subjects,
and emphasize interesting volumes, and create perfect compositions. Being able to move objects around
live in the shot provides the kind of instant feedback you need to create
great shots – without all of the blind guesswork that comes
with long render times. Using the Timeline sequencing feature,
it’s easy to manipulate your entire setup through time
live in front of you. You can use Unity’s Post-process Stack to polish your shots even further. Grade your colors in real-time with
industry standard color controls like Trackballs and Waveform Monitor. Increase the fidelity of graphics
and post-processing by emulating the physical components
of a camera and lens Distortion, Motion Blur, Grain,
and Vignette are among the features that can easily be added
to improve your shots. And new to Unity is the VFX Graph. Here you can create complex
particle and visual effects through a convenient node-based system. “Create Effects using VFX Graph” With all of these great lighting
features at your fingertips, your project will be
on its feet in no time.

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8 Comments

  • Reply RuizuKun_Dev June 11, 2019 at 2:25 pm

    In the near future Unity will have control over your life

  • Reply Александр Погорелов June 11, 2019 at 2:57 pm

    Hi guys! Amazing short) Tell me please are these cool soft and contact shadows available from the box or do I need some plugins?

  • Reply vichtify June 11, 2019 at 3:06 pm

    What's the specs of the computer used for this demo?

  • Reply Unity Guruz June 11, 2019 at 3:30 pm

    Thanks for this quick tutorial.. I have learned a lot for this… Waiting for an in depth video…

  • Reply ralof patel June 11, 2019 at 3:53 pm

    That seems like a nice Movie in making.

  • Reply Sam Bowen June 11, 2019 at 10:34 pm

    Aside from maybe quality difference, how is this (using the instant render in unity) different than using eevee in Blender, which is also real time?

  • Reply Alej M-C June 15, 2019 at 5:11 pm

    Those HD Render Pipeline shaped area lights are good… crazy good.

  • Reply Nobody Cares June 20, 2019 at 3:01 pm

    I'm not professional but believe. Lights make all difference. Watched a famous production with terrible illumination!

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