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Link in Diddy Kong Racing and Ocarina of Time tracks (mod)

November 20, 2019

[INTRO MUSIC] Hey guys, what’s up? It’s Martin from N64
Today here, and speaking of today, I want to talk to you about an N64 mod that
allows you to play as Link from The Legend of Zelda in Diddy Kong Racing. Now
you may be saying why is this a mod that I would want? And the obvious answer to
that, of course, is that the Legend of Zelda is amazing, and Diddy Kong Racing
is one of the best kart-racing games on the Nintendo 64.
n Now this mod is created by someone called Sixty Four, a modder who previously gave us
a mod called Yoshi’s Racing Story, which did a similar thing in that it put
Yoshi from Super Mario into Diddy Kong Racing as a playable character. The Diddy Kong Racing x Ocarina of Time mod is available now as version 1.1, and you can even play it on original N64
hardware — provided you have the right kit. And later on in the video, I’ll tell you how
you can get that all set up. The mod also includes four bonus tracks based on
locations from The Legend of Zelda: Ocarina of Time, and there’s a few other
minor tweaks, which I think lots of Legend of Zelda fans will really get a
kick out of. So, without further ado, let’s take a closer look. [UPBEAT MUSIC] Link’s inclusion in Diddy Kong Racing
comes at the expense of losing T.T. from the roster. As a result, he shares the
same stats, making him one of the best characters in the game. The mod also
comes with all the characters and tracks already unlocked. Just like with any
other character in the game, you can play as Link in a car, plane, or hovercraft. His
tunic color is different for each vehicle, which is a nice touch. You can
use Link across all modes, including Adventure mode. Sixty Four has used voice clips
for Link from Ocarina of Time. You’ll hear the green-garbed hero yelp and yell
as he zooms around the track. The game’s title music is also different. The
Song of Storms from Ocarina of Time replaces Diddy Kong Racing kiddy theme
in the intro. There are four bonus tracks that come as part of the Diddy Kong
Racing x Ocarina of Time crossover mod: Dodongo’s Cavern, Lon Lon Ranch,
Temple of Time, and Graveyard. Each of these replaces the first track in each
of Diddy Kong Racing’s domains, meaning you lose Ancient Lake, Whale Bay, Everfrost Peak, and Boulder Canyon. Otherwise, all the other tracks
are there, although it’s worth noting that I couldn’t get Crescent Island to
run on console. For the most part, the Ocarina of Time tracks are a very
accurate recreation of their original locations. Sixty Four has used the available
space wisely to get most out of each environment. Dodongo’s Cavern and
Lon Lon Ranch are circular tracks thanks to their inherent design. But in
Temple of Time, Sixty Four has added a side corridor. It blends in so well that you
might have thought it was always there. Graveyard is a little more complex. This
track offers multiple routes, and initially it’s a tad confusing as to
where you need to go. At the same time, having multiple routes does make it a
bit more interesting than unusual. You can use all vehicles on each
track, except for graveyard, which only allows the hovercraft. However, it’s worth
noting that planes do not work correctly in version 1.1 of the mod. You’ll be able
to play just fine, but the AI gets confused and ends up flying the wrong
way or into walls. Sixty Four is hoping to fix this in version 1.2. Now, in order to play the Diddy Kong
Racing x Ocarina of Time crossover mod, you’re going to need to head over to N64 Vault to download a patch. You can find a link for this in the video description
below. Take this patch and apply it to an
unmodified ROM of Diddy Kong Racing. This ROM file has to end with the file
extension .z64. In order to apply the patch, you use a piece of software
called Delta Patcher, which I’ve also provided a link to in the description
below. Just run both files through that program as instructed, and voila you’ll
have a patched version of the game ready to play. If you’d like to then play that
on an original N64 console, you are going to need one of these: an EverDrive 64.
This is a flashcart in which you put an SD card inside it, and it can play normal N64
games, as well as mods such as these. You’ll need to get hold of your
patched ROM, put it onto this SD card put that
into your N64 console, and then you just boot it up, and it runs as you’d expect
basically. That said, this mod is quite buggy in its current state.
It often crashes, and trying to select certain tracks will cause the game to
freeze. Also, some of the original tracks’ textures are now incorrect. I assume that
this is because the Legend of Zelda-themed tracks use some of the core game’s
assets, but in a modified form. It’s not a game-breaking issue by any means, but you
may find it a little jarring to begin with.
Crossing the starting line at the beginning of a new lap or at the end of
the race on Graveyard isn’t quite right either. The game thinks you’ve crossed it
much sooner than you actually have, which is a bit bizarre.
Despite this, the Diddy Kong Racing x Ocarina of Time crossover mod is a fun
alternative to the standard game. The bonus tracks are meticulously designed,
and I love all the little touches, such as how Link’s tunic changes color
depending on which vehicle you use. If you’re a big fan of The Legend of Zelda,
and enjoy playing Diddy Kong Racing as well. then you should really give this
fun little mod a go. Well guys, those are my thoughts on the
Diddy Kong Racing x Ocarina of Time crossover mod. But I’m interested to know
what do you think? Do you think this looks good? Are you going to be giving it
a go? Let me know what you think in the
comment section below. And, of course, if you have enjoyed this video, please do
consider subscribing to the N64 Today YouTube channel, if you haven’t done so
already. Otherwise, thank you very much for watching, and I’ll see you in the
next video — buh bye! [OUTRO MUSIC]

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  • Reply Carlo di donna November 17, 2019 at 6:09 pm

    it's a bit of a shame the tracks are a bit uninspired, i think that a race through Hyrule Fields, or Even Lake Hylia would have been better, much more open space, and lengthier track potential.

  • Reply Matthew Charman November 17, 2019 at 11:01 pm

    Finding the missing Link.

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