Articles, Blog

Halon Entertainment puts real-time tools at its heart

January 23, 2020


>> Halon Entertainment,
at its core is a visualization company. Anything that we can do
in a real-time game engine is on our list
of things to do.>>Video games, films, location
based entertainment, you name it. If we can put pixels up
on screen and help them realize their vision that’s
what we’re all about.>>When we started
adopting Unreal Engine we took an approach where
we had to hire specialists.>>As our projects have
gotten bigger, as our teams have gotten bigger, we really had to embrace
this idea that Unreal sat
at the center of our pipeline and everyone would be using it.>>All of our artists have
become Unreal Engine generalists and this allows us to take on a
much broader range of projects.>>My name is Lilith
and I need you.>>Recently we did the announce
trailer for Borderlands 3 which was a pretty
exciting project.>>The way we’ve approached
game trailers is to do all of them using real-time technology because we want to compress that
time frame myself as a director, I want to see that stuff
on screen now happening
the way I want it. And in something
like Borderlands 3 we’re able to turn around extremely complicated
setups and shots and put in all these ideas
into a single cohesive thing that I can actually
stand in the middle of and see play back
and make decisions about.>>Now using Unreal Engine
our pitch visualization has become much
much stronger and so when we start looking
at projects like Ad Astra we’re able to pump out materials
that helps sell the big concepts so that creators
and filmmakers can get their lofty ideas
off the ground more effectively.>>A lot of the processes
that we used to do in my Maya are now all being
converted to Unreal. The lighting is now done in Unreal,
the effects, the rendering. Now we can even do ray
tracing in Unreal.>>A lot of times
in the visualization business we’ll get 911 calls.
Aquaman’s third act was a process by which
we had very little time to come up with a new vision
for the third act of the film.>>The traditional tools
just weren’t going to work. Throughout the whole sequence, there are thousands
of different ships, hundreds of thousands of
different aquatic sea life that are distorting the water
and there’s motion blur on top of different levels
of murk in the water, light rays and all of this
has been computed in real-time. The work we were doing was going
straight into editorial into the cut and so
the quality really matters. We have to have a high bar so that it doesn’t take people
out of the movie.>>In order to put that
spectacle together efficiently, we needed the power
that Unreal provided. There was a huge impact
on our business as a result
of adopting Unreal Engine and the overall impact of that has been the growth
from a company that was roughly 30 or 40 people
for a good 10 years, to a company that now has over 100 people.
A rising tide lifts all boats and that tied for us
has been Unreal Engine.

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16 Comments

  • Reply Вампирчик January 21, 2020 at 8:37 pm

    Были бы русские субтитры.

  • Reply M3rg3 Gaming January 21, 2020 at 8:44 pm

    damn, that's pretty cool!~

  • Reply Pacific Line Design January 21, 2020 at 8:45 pm

    Sweet….

  • Reply renderman.pro January 21, 2020 at 8:47 pm

    If Unreal is so effective and so much faster, so why do you need grow a team of 30-40 people to 100 people 🙂
    "Thousands of aquatica sea life" – interesting how do you implemented/optimized it.

  • Reply Многомер January 21, 2020 at 9:02 pm

    I reject this…

  • Reply SGRuLeZ January 21, 2020 at 9:20 pm

    Epic you really do epic things!!! Luv u!)

  • Reply Hakan Yilmaz January 21, 2020 at 9:47 pm

    Wow

  • Reply KoW Production January 21, 2020 at 10:03 pm

    Clicked for Halo.

  • Reply cow moo January 21, 2020 at 10:32 pm

    maximum resolution as permanent standard and higher detail above ray trace

  • Reply Johnnyxp64 January 21, 2020 at 11:49 pm

    i hope you use Ryzen 3xxx and Threadripper 3xxx you guys 😎😍

  • Reply it's all good January 22, 2020 at 12:08 am

    Don't put all your resources and faith in Epic or unreal Halon, Epic can't even finish the game that put Epic on the map Unreal Tournament.

  • Reply Aska Maru January 22, 2020 at 7:07 am

    Wish I were Unreal~

  • Reply Mahan January 22, 2020 at 7:50 am

    didn't know ad astra used unreal, epic

  • Reply OptimusPrimeZombie January 22, 2020 at 2:47 pm

    UE4, the best Engine ❤️

  • Reply Roman BRuni January 22, 2020 at 9:14 pm

    brilliant ! cheers from Rio

  • Reply burazfly January 22, 2020 at 11:20 pm

    I have started a few weeks ago as an regular guy and its easy to pick up, online tutorials, youtube tutorials, google problem ect.

    I think in half year you can master huge amount of it and its free what is most interesting

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